﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UserInterface.Helpers
{
    public class TileInformation
    {
        public string Type { get; private set; }
        public string MoveCost { get; private set; }
        public string BaseProduction { get; private set; }
        public string DefenceEffect { get; private set; }
        public string BuildCostModifier { get; private set; }

        public TileInformation(GameLibrary.Tile.TileType tile)
        {
            this.Type = tile.TypeName;
            this.MoveCost = tile.BaseMoveCost.ToString();
            this.BaseProduction = tile.BaseProduction.ToString();
            this.BuildCostModifier = tile.BuildCostModifier.ToString();
            this.DefenceEffect = tile.DefenceEffect.ToString();            
        }
    }
}
